About

Welcome to MindGameMedia, a cutting-edge company that specializes in developing innovative solutions for :


Interactive 3D Training Simulations

Game-Based Learning

Mobile and Online apps

Virtual Reality

Interactive 360° Video

Animation


Game-Based Training

An engaging Game-Bases Learning and training resource for Health and Safety Reps. "Safer Workplaces" has 5 Levels all aligned with NZQA Unit standards.

Safetree SIM and Safetree Silviculture are Game-Based  Learning tools that prepare experienced forestry workers for their Tree Felling Certification Assessment and an introduction to a forestry career.

"Trade Skills" is a series of 4 Game-Based Assessment modules to educate and assess trade apprentices on four NZQA Unit Standards.
Backend reporting automatically assesses the student to have passed or failed. They are given the opportunity to replay the game if they fail. 

Breathing RCS dust can result in very serious consequences such as lung cancer or chronic lung disease. This Game-Based Training app raises the level of awareness and helps people working in the industry understand how to control, eliminate, or minimise RSC’s in their work environment. 

Virtual Reality

Quad bikes are associated with most frequent cause of accidents in the agricultural sector. Safety begins even before the driver gets on the bike. Pre-safety checks and the correct PPE are essential. This VR immerses you in a ‘hands-on’ experience of what the checks you need to be make to ensure your safety and the safety of others. 

Interactive 360° video

Research has shown the effectiveness of 360° video by filming two versions of the same content, one as a regular video and one in 360° format. 28.8 percent more viewers watched the 360° version, with double the viewers watching to the end. Add interactivity into the mix and you can understand how this increases engagement exponentially.

Mobile Apps

Explore the wonders of New Zealand's clear blue seas and discover where the best fish swim. To fish sustainably, only catch your quota of target fish and avoid the rest. Then upgrade your trawler for something bigger and better. Being the skipper isn’t easy. Avoid the dangers that lurk in the deep and net your Perfect Catch. 

Animation

A combination of 2D and 3D animation gives great production value and delivers truly effective video communication.

As with all our developments, this too can be an interactive training tool recreating virtually any environment. As you will see, this animation was a concept City of the Future which we created from an outline brief.

If you have a concept, let us bring it to life for you.

The Team

Alan Gibb: Founder Director 


Alan Gibb has vast experience writing and directing international corporate communications and Health and Safety training and educational programmes. He has worked in NZ for 25 years making programmes for iconic brands such as Fletcher Building, Air NZ, Fonterra, Coca Cola Amatil, Vector Energy, Sky City, and many more. 

Over the past 10 years, he has turned his creative writing skills to develop digital Game- Based Learning programmes. Recent projects include programmes for the Forest Industry Safety Council (FISC), Skills.org (Industry Training Organisation) and Worksafe New Zealand, our primary workplace health and safety regulator. 

Glenn Burnett: Senior Game Developer


Glenn has been working in the field of games and educational apps, illustration, animation, and web design since the 1990’s. For the past 15 years he has worked under the name of Rayamedia and produced many hit games for renowned companies such as Miniclip and Adobe Systems. Glenn has been working for us in the Game-Based Learning arena over the past 8 years as our senior Game Developer.

Kris Slager: Lead 3D Artist

Kris boasts over two decades of expertise in the realms 

of computer game, film, and television development, 

demonstrating a diverse skill set encompassing 

character modelling, rigging, and animation. He has 

held key roles such as Lead Animator at Disney 

Interactive and Lead Visualization Artist at The Third 

Floor, contributing to notable projects such as 

Amazon's The Rings of Power, Ant-Man, and various 

Marvel productions by contributing to the design and 

development of environments and shots. Kris's extensive professional background is 

complemented by a deep passion for character creation.

Aaron Gibb-Pearson – 3D Artist


Aaron is a professional 3D artist who produces high quality 3D models and assets with various game engines. He has the artistic experience of working in small teams and the technical knowledge to communicate effectively with clients, programmers, and designers towards a common goal in game and animation projects. His strong knowledge of many creative software programmes means he is quick and confident in adapting to new challenges.

Eric Hogan: Senior Programmer


Erik is an experienced interactive game and app developer, with particular skills in cross- platform development spanning iPhones, iPads, Android phones, responsive websites, VR and AR and 360 film. His enterprise experience includes applications for large corporates and government which require robust testing and quality assurance procedures.

He has held corporate IT roles for Tai Poutini Polytechnic, MAINZ and developed business systems for various government agencies.

Karl Schodt: Cameraman/Future technologies


Karl has been working in the film industry for over 30 years on numerous feature films, commercials, documentaries and corporate projects,

Having worked in over 50 countries worldwide, he is one of the pioneers of 3D technology in New Zealand. He has worked with numerous future technologies including Holograms, Augmenting Reality, Virtual Reality, and 360° video.

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